

My system did not have support for 4.2 or higher which, is fine.īy running this testing app that should give you a good idea if it's the OpenGL on your system that is the problem, or if it's something in Adobe After Effects that needs to be configured. Most Adobe stuff should be happy as long as you have version 3.2 or later working, but you'd need to ask them specifically for your version of After Effects. My iMac with a Radeon 575 showed support for versions 3.1- 4.1. This OpenGL Extensions Viewer app will test the functionality (and bench-mark) OpenGL versions 3.1-4.5. I suggest next testing OpenGL functionality to make sure that's working in general on your macOS using this 3rd-party app from the App Store: Specifically, the preview function in Adobe After Effects does rely on OpenGL. However, Apple has deprecated OpenGL and while it has left support within macOS, it no longer officially supports it. It supports OpenCL and OpenGL ( ) which is one of the graphics interfaces that Adobe After Effects can utilize but only to a rather limited extent.Ĭheck out this support document on Adobe's site to see the "Setting preferences for OpenGL and the GPU" section as it contains a lot of details and some useful advice. The AMD Radeon 570 is built-into your iMac and is one of the standard GPUs for newer Macs. For a list of supported GPUs, see the Adobe website.

This level requires a supported NVIDIA GPU and 512 MB, or greater, of texture memory. For Ray-traced 3D rendering on the GPU: Includes Level 1 & 2 features (for machines with attached monitors).The Cartoon effect's Use OpenGL When Available option (the Cartoon effect then runs on the CPU).The Hardware Accelerate Composition, Layer, and Footage panels preference.If your GPU does not support these requirements, these following features are disabled: Most ATI and NVIDIA cards released in the past five years, plus the Intel HD Graphics 3000/4000, support this level. This level requires OpenGL 2.0, or greater (with Shader Model 4.0, or greater, on Windows), and 256 MB, or greater, of texture memory. For Fast Draft previews, Hardware BlitPipe, and Cartoon GPU acceleration: Includes Level 1 features.If your GPU does not support these requirements, software OS blitting like CS5.5 occurs, and there are improvements for software blitting in After Effects. Most ATI and NVIDIA cards, and the Intel HD Graphics 3000 chipset (available in the MacBook Air, Mac Mini, various Windows machines, and so on) and 4000 (Windows only at this time) are supported. For OpenGL SwapBuffer: This level requires a GPU that can do OpenGL 1.5, or greater, with Shader Model 3.0, or greater.Types of features and the required level of GPU support
